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  • Massive report on balance and game mechanics failure (Forum Posts) + Steam Workshop + Shadows affects performance


    Unamelable
    • Version: Alpha 21.2 (b37)

    - There are no Steam Workshop for no reason whatsoever

    - The game runs horribly even at minimum shadows. They affect the performance very much even on:

    CPU: Ryzen 5500
    GPU: Radeon AMD RX 6600 XT (8 GB VRAM)

    CPU: 16 GB RAM

     

     

     


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    Thanks for the compilation of information, but Pimp Dreams or the General discussion section would be better for this, as most of these aren't bugs but opinions.

     

    I will say:

     

    • Lots of optimization has been done, is being worked on, and will be worked on in the future
    • Absolute tons of balance changes have been done, are being worked on, and will be worked on in the future
    • Visitmap has been worked on, but I'm not sure if it's supposed to clear the "Fog of War" or not, I can check on that
    • Electricity is pretty simple for a pretty good reason. That system is pure CPU/Memory based and there are lots of constantly running things to keep it going in a game (even if it's not being used or there aren't players in the area). We're already pretty CPU/Memory starved (not just consoles although those are very limited hardware-wise)
    • Glass jars were impossible to balance unless we removed practically all water from POI loot and drastically changed the recipe cost for empty jars. We went over this for quite some time and wasn't a decision made with haste; we wanted water to be something to consider, not something you think about once every week or so and just fill all your jars and be done with it for several more weeks
    • Tons of zombies everywhere is very hardware-taxing and we do have to worry about player fatigue, but maybe an option to increase them can be on the table before gold.
    Edited by Jugginator (see edit history)
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