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  • Loot Obtained After Destroying a Police Car is the Same as When Unlocked with a Lockpick

    • Version: A21 b317

    Log: https://pastebin.com/8hutvKCy


    Game Version: (A21 b317)

    OS/Version: (Windows)

    CPU Model: AMD Ryzen 5 3500 6-Core Processor  (cores: 6)

    System Memory: (16 GB)

    GPU Model and VRAM: NVIDIA GeForce GTX 1660 SUPER (5992 MB)

    Screen Resolution: (1920x1080)

    Video Settings: (Medium)

    Game mode: (SP)


    Did you wipe old saves? (Yes)


    Did you start a new game? (Yes)


    Did you validate your files? (Yes)


    Are you using any mods? (No)


    EAC on or off? (on)


    Status: NEW


    Bug Description: 

    When picking and unlocking a locked police car, the policeCarsBonus is applied during looting. On the other hand, when forcibly destroyed, it downgrades to cntPoliceCar01AlarmUnlocked, but here too, the policeCarsBonus is applied during looting. Given that looting from cntPoliceCar01 refers to the policeCars' LootList, wouldn't it be incorrect for the policeCarsBonus to be applied when the car is forcibly destroyed?

    Detailed steps to reproduce the bug:

    1)Destroy the locked police car
    2)Loot the AlarmUnlocked police car
    3)Obtain an item chosen from the policeCarsBonus

    Actual result: The lootlist "policeCarsBonus" is applied to cntPoliceCar01AlarmUnlocked

    Expected result: The lootlist "policeCars" is applied to cntPoliceCar01AlarmUnlocked


    User Feedback

    Recommended Comments

    Thank you for reporting.

    This is by design,  and not a bug.  It was reworked once during development based on internal feedback.

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