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  • NRE attempting to get teleported out of Trader Joel

    • Version: A21.1 b16

    Summary: If you fly close to the top of Joel's tallest tree using gyro or fly mode and attempt fall from that point you can sometimes see an NRE

    Game Version: A21.1 b16
    OS/Version: Windows 11
    CPU Model: Intel Core i5-12500 3 GHz 6-Core Processor
    System Memory: 32GB
    GPU Model and VRAM: Radeon RX 6700 XT 12 GB
    Screen Resolution: 1920x1080
    Video Settings: Custom: https://imgur.com/a/mP1vSrT
    Game mode: SP

    Did you wipe old saves? Wiped on A21 b313
    Did you start a new game? Created on A21.1 b16
    Did you validate your files? Validated files on A21 b324
    Are you using any mods? No
    EAC on or off? On

    Status: NEW

    Bug Description:

    Detailed steps to reproduce the bug:

    EASY WAY (requires cheats)
    1) Go to trader joel after closing
    2) Fly up to the tallest tree in his POI using fly mode
    3) Turn off fly mode such that you land at the tippy top of the tree


    HARD WAY (No cheats but requires very good control, aim, and/or good luck)

    1) Go to trader joel after closing

    2) Fly up to the tallest tree in his POI using a gyro (recommend something like max parkour or candy to negate fall damage)

    3) Get off gyro when you get close to the top of the tree

    Actual result: NRE will show up in the console

    If you use method 1, it will not teleport you and keep spamming errors in the console

    If you use method 2 and do not land on the tree, you will be teleported out with error in the console
    video (method 1 and 2):

    Expected result: No error and should get teleported out

    Link to Pastebin Output Log: https://pastebin.com/zbc1X17W

    Line 684 is when the error pops up in the video

    NullReferenceException: Object reference not set to an instance of an object
      at EntityAlive.checkForTeleportOutOfTraderArea () [0x0011c] in <d7dcfa4979674f179c13273f8b30b551>:0 
      at EntityPlayerLocal.OnUpdateLive () [0x006d7] in <d7dcfa4979674f179c13273f8b30b551>:0 
      at EntityAlive.OnUpdateEntity () [0x00035] in <d7dcfa4979674f179c13273f8b30b551>:0 
      at EntityPlayer.OnUpdateEntity () [0x00000] in <d7dcfa4979674f179c13273f8b30b551>:0 
      at EntityPlayerLocal.OnUpdateEntity () [0x001b4] in <d7dcfa4979674f179c13273f8b30b551>:0 
      at World.TickEntity (Entity e, System.Single _partialTicks) [0x0011e] in <d7dcfa4979674f179c13273f8b30b551>:0 
      at World.TickEntities (System.Single _partialTicks) [0x000ab] in <d7dcfa4979674f179c13273f8b30b551>:0 
      at GameManager.UpdateTick () [0x00093] in <d7dcfa4979674f179c13273f8b30b551>:0 
      at GameManager.gmUpdate () [0x00331] in <d7dcfa4979674f179c13273f8b30b551>:0 
      at GameManager.Update () [0x00000] in <d7dcfa4979674f179c13273f8b30b551>:0 


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    It seems that this has been fixed already in A21.2.  Unable to repro in A21.2.  Sending to the fixed category for now,  unless it happens again.

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