Summary: (A short description of the bug)
Game Version: (A21 b324)
OS/Version: (Windows)
CPU Model: (AMD Ryzen 7 7800x3D)
System Memory: (32 GB)
GPU Model and VRAM: (nVidia RTX 4080 16 GB)
Screen Resolution: (2650x1440)
Video Settings: (Ultra)
Game mode: (MP host)
Did you wipe old saves? (Yes)
Did you start a new game? (Yes)
Did you validate your files? (Yes)
Are you using any mods? (No)
EAC on or off? Both tested
Status: NEW
Bug Description: I am hosting a p2p session (bug occurred while hosting on both steam and gamepass versions). Client connects (gamepass edition) and loads in on their screen before they do on mine (the server recognizes them ex. i can teleport to where they spawned etc, but can't see them). After multiple minutes i get the "Player has joined" prompt at which point i can see the player visually, and they will start acting out the inputs the client gave before i could see them. This of course results in the player being desynced by several minutes on my screen. I am not desynced on their screen, however.
Detailed steps to reproduce the bug:
1) Host a p2p session (steam or gamepass)
2) Have gamepass (steam untested) client connect to server
3)
Actual result: Client can move as normal, but their inputs will only be relayed to the host after a several minute delay, and will never catch up causing permanent desync between movements and actions.
Expected result: The client and host to see eachothers inputs on screen in real time
Link to Pastebin Output Log: https://pastebin.com/0nJE8Nh8
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