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  • Police Alarms spawning enemies with spawning disabled

    • Version: A21 b324

    Summary: Same as title, the alarms on police cars still trigger enemies spawning even with enemy spawning disabled. Unsure if it's a bug but it doesn't match the setting I chose which seems like it should be counted.

    Game Version: A21 b324

    OS/Version: Windows

    CPU Model: Intel i7-10700k

    System Memory: 16GB

    GPU Model and VRAM: NVidia Geforce GTX 1660 Ti 14GB

    Screen Resolution: 1920x1080

    Video Settings: Irrelevant 

    Game mode: SP


    Did you wipe old saves? No


    Did you start a new game? No


    Did you validate your files? Yes


    Are you using any mods? No


    EAC on or off? Off.


    Status: NEW


    Bug Description: When playing in a world with Enemy Spawning disabled, triggering the alarm of a Police Car by smashing it still spawns a group of enemies. (In this case it was 2 spiders, a feral nurse, feral wight and police zombie)


    Detailed steps to reproduce the bug:

    1) Start or load a world with enemy spawning disabled

    2) Locate a police car

    3) Smash police car until the first lock breaks and triggers the alarm


    Actual result: Alarm rings, zombies spawn and attack, which doesn't match the "No spawning" setting.


    Expected result: Alarm to ring, no enemies spawn, which would match the "No Spawning" setting.

    Link to Pastebin Output Log: https://pastebin.com/wKQxL51t

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