Summary: Journal entry for "On Fire" states that drinking water makes you immune to being set on fire for 10 seconds, however that behavior does not work with the new environmental fire hazard. Not sure if the new fire hazard is just a special exception to prevent users from cheesing it?
Game Version: A21 b317
OS/Version: Windows 11
CPU Model: Intel Core i5-12500 3 GHz 6-Core Processor
System Memory: 32GB
GPU Model and VRAM: Radeon RX 6700 XT 12 GB
Screen Resolution: 1920x1080
Video Settings: Custom: https://imgur.com/a/hfHG9je
Game mode: SP
Did you wipe old saves? Wiped 6/12 on A21 b313
Did you start a new game? Wiped 6/12 on A21 b313
Did you validate your files? Validated files 6/12 on A21 b313
Are you using any mods? No
EAC on or off? On
Status: NEW
Bug Description:
Detailed steps to reproduce the bug:
Before jumping into the details, here is the journal entry I am referencing:
Scenario 1: Punching the pipe
1) Find a POI with fire hazard (I used the one in the roof of the tri-med building)
2) Have some bottled water ready
3) Punch the broken pipe
4) Character is set on fire
5) Drink water to douse yourself
6) Quickly punch the pipe again
Actual result: Your character will briefly catch on fire again, and then immediately get doused before the 4s timer ends. If you punch again the same behavior is observed
video: https://imgur.com/a/ttgtkxq
Expected result: Player should be immune to catching on fire for 10 seconds, or journal entry needs to be updated for exceptions
Scenario 2: Walking into the fire
1) Find a POI with fire hazard
2) Have some bottled water ready
3) Walk into the fire
4) Character is set on fire
5) Drink water to douse yourself
6) Walk into fire again
Actual result: Character is immediately set on fire again
video: https://imgur.com/a/Pmj99wR
Expected result: Player should be immune to catching on fire for 10 seconds, or journal entry needs to be updated for exceptions
Log files: https://pastebin.com/tfnpPFwe
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