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  • all windows and glass shapes/blocks not blocking rain when placed horizontally

    • Version: A21 b324


    Summary: many solid unbroken blocks (like windows) do NOT block rain/snow

    Game Version: (A21 b324)

    OS/Version: Windows

    CPU Model: AMD Phenom II X4 965 BE

    System Memory: 16 GB

    GPU Model and VRAM: NVIDIA GeForce GTX 1650 SUPER

    Screen Resolution: 1920x1080

    Video Settings: Custom (options mostly Low and Off)

    Game mode: SP


    Did you wipe old saves? Yes


    Did you start a new game? Yes


    Did you validate your files? Yes


    Are you using any mods? No


    EAC on or off? ON


    Status: NEW


    Bug Description: Many block shapes do not block rain/snow but they should. For example all window shapes if placed horizontally as a ceiling above the player (if unbroken) should block rain and snow and prevent wet/freezing effect on player, but they don't. It makes them unusable to build any kind of ceiling or roof in player base. My guess is that unbroken and full window shapes SHOULD block rain/snow but their attributes are wrong and they pass through both rain and snow making them inconvenient to build shelter ceilings or roofs. Please fix because shelters with glass roofs (penthouses) look amazing! If framed windows are used it looks even more amazing because of the shadows on the floor...


    Detailed steps to reproduce the bug:

    1) take a building block, choose shape like window_store_four_sided_full

    2) choose advanced rotation, rotate window horizontally

    3) place window(s) above your head

    4) wait for rain/snow (or activate it in console)

    5) check the effect(s) it does to your character or

    6) watch the


    Actual result: raindrops passing through the window(s) block(s) and hitting the floor; and causing negative effects on player standing below those windows (wet/cold/freezing etc.)


    Expected result: blocks that are solid (full/filled) and unbroken should BLOCK the rain/snow from passing through them when placed horizontally and thus protecting the player from the negative effects (wet/cold/freezing etc.) just like SOLID non-transparent blocks do (like panel, cube etc.). Solid unbroken windows should NOT behave like bars/grills and pass the rain/snow through even if they do pass throught the light.

    Link to Pastebin Output Log:

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    Recommended Comments

    Editing left the 6th step incomplete. It should be:
    6) watch the raindrops passing through the window(s) block(s) and hitting the floor.


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