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  • Having issues loading into Wasteland


    PapaG
    • Version: Alpha 21.2 (b37)

    When loading into Wasteland, I keep getting "could not load prefab" messages in red. Below is the output log.

     

    Mono path[0] = 'E:/PC Games/7D2D-Wasteland/7DaysToDie_Data/Managed'
    Mono config path = 'E:/PC Games/7D2D-Wasteland/MonoBleedingEdge/etc'
    Loading player data from E:/PC Games/7D2D-Wasteland/7DaysToDie_Data/data.unity3d
    Initialize engine version: 2021.3.19f1 (c9714fde33b6)
    [Subsystems] Discovering subsystems at path E:/PC Games/7D2D-Wasteland/7DaysToDie_Data/UnitySubsystems
    Forcing GfxDevice: Direct3D 11
    GfxDevice: creating device client; threaded=1; jobified=0
    Direct3D:
        Version:  Direct3D 11.0 [level 11.1]
        Renderer: NVIDIA GeForce RTX 3050 (ID=0x2582)
        Vendor:   NVIDIA
        VRAM:     8042 MB
        Driver:   31.0.15.5244
    Begin MonoManager ReloadAssembly
    - Completed reload, in  0.191 seconds
    <RI> Initializing input.
    <RI> Input initialized.
    <RI> Initialized touch support.
    UnloadTime: 1.257200 ms
    2024-05-23T13:23:04 0.044 INF Version: Alpha 21.2 (b37) Compatibility Version: Alpha 21.2, Build: WindowsPlayer 64 Bit
    2024-05-23T13:23:04 0.045 INF System information:
    2024-05-23T13:23:04 0.046 INF    OS: Windows 11  (10.0.22000) 64bit
    2024-05-23T13:23:04 0.046 INF    CPU: AMD Ryzen 5 1400 Quad-Core Processor  (cores: 😎
    2024-05-23T13:23:04 0.046 INF    RAM: 65485 MB
    2024-05-23T13:23:04 0.046 INF    GPU: NVIDIA GeForce RTX 3050 (8042 MB)
    2024-05-23T13:23:04 0.054 INF    Graphics API: Direct3D 11.0 [level 11.1] (shader level 5.0)
    2024-05-23T13:23:04 0.090 INF Last played version: Alpha 21.2
    2024-05-23T13:23:04 0.092 INF Local UTC offset: -5 hours
    2024-05-23T13:23:04 0.119 INF Command line arguments: E:\PC Games\7D2D-Wasteland\7DaysToDie.exe -force-d3d11 -disablenativeinput -nogs -noeac -logfile C:\Users\Rodney\AppData\Roaming\7DaysToDie\logs\output_log_client__2024-05-23__13-23-02.txt
    2024-05-23T13:23:04 0.134 INF [Platform] Init
    2024-05-23T13:23:04 0.211 INF [Platform] Using native platform: Steam
    2024-05-23T13:23:04 0.213 INF [Platform] Using cross platform: EOS
    2024-05-23T13:23:04 0.213 INF [Platform] Using server platform: Steam
    2024-05-23T13:23:04 0.213 INF [Platform] Using server platform: XBL
    2024-05-23T13:23:04 0.224 INF Starting PlayerInputManager...
    2024-05-23T13:23:04 0.444 INF InControl (version 1.8.2 build 9357, native module = False, XInput = True)
    2024-05-23T13:23:04 0.463 INF [Platform] Initializing Steam
    2024-05-23T13:23:04 0.621 INF [Steamworks.NET] SteamAPI_Init() ok
    2024-05-23T13:23:04 0.623 INF [Steamworks.NET] Registering auth callbacks
    2024-05-23T13:23:04 0.626 INF Not running in Big Picture Mode, no on-screen keyboard available
    2024-05-23T13:23:04 0.626 INF [Platform] Initializing EOS
    2024-05-23T13:23:04 0.661 INF [EOS] Initialize: Success
    2024-05-23T13:23:04 0.691 INF [EOS-ACC] Not started with EAC, anticheat disabled
    2024-05-23T13:23:04 0.694 INF [Platform] Initializing XBL
    2024-05-23T13:23:04 0.928 INF Localization language from platform: english
    2024-05-23T13:23:04 0.930 INF Texture quality is set to 0
    Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
    UnloadTime: 3.696100 ms
    Fallback handler could not load library E:/PC Games/7D2D-Wasteland/7DaysToDie_Data/MonoBleedingEdge/data-00000252C87F50B0.dll
    2024-05-23T13:23:12 8.773 INF Awake IsFocused: True
    2024-05-23T13:23:12 8.773 INF Awake
    2024-05-23T13:23:13 9.031 INF Occlusion: Awake
    2024-05-23T13:23:13 9.039 WRN Device name for flag StandaloneWindows is unknown
    2024-05-23T13:23:13 9.041 INF ApplyAllOptions streaming budget 7237.8 MB
    2024-05-23T13:23:13 9.042 INF ApplyAllOptions current screen 1920 x 1080, 60hz, window 1920 x 1080, mode Windowed
    2024-05-23T13:23:13 9.043 INF Texture quality is set to 0
    2024-05-23T13:23:13 9.044 INF ApplyTextureFilter 4, AF ForceEnable
    2024-05-23T13:23:13 9.045 INF ApplyTerrainOptions 4
    Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 6581.
    Total: 17.177000 ms (FindLiveObjects: 0.410200 ms CreateObjectMapping: 0.203700 ms MarkObjects: 16.514700 ms  DeleteObjects: 0.047600 ms)

    2024-05-23T13:23:13 9.782 INF [MODS] Start loading from: 'E:/PC Games/7D2D-Wasteland/7DaysToDie_Data/../Mods'
    2024-05-23T13:23:13 9.799 INF [MODS]   Trying to load from folder: 'Full Auto Launcher'
    2024-05-23T13:23:13 9.800 WRN [MODS]     Folder Full Auto Launcher does not contain a ModInfo.xml, ignoring
    2024-05-23T13:23:13 9.800 WRN [MODS]     Failed loading mod from folder: 'Full Auto Launcher'
    2024-05-23T13:23:13 9.800 INF [MODS]   Trying to load from folder: 'Q-XNPC Core'
    2024-05-23T13:23:13 9.800 WRN [MODS]     Folder Q-XNPC Core does not contain a ModInfo.xml, ignoring
    2024-05-23T13:23:13 9.800 WRN [MODS]     Failed loading mod from folder: 'Q-XNPC Core'
    2024-05-23T13:23:13 9.800 INF [MODS]   Trying to load from folder: 'Random Main Menu'
    2024-05-23T13:23:13 9.800 WRN [MODS]     Folder Random Main Menu does not contain a ModInfo.xml, ignoring
    2024-05-23T13:23:13 9.800 WRN [MODS]     Failed loading mod from folder: 'Random Main Menu'
    2024-05-23T13:23:13 9.800 INF [MODS]   Trying to load from folder: 'Spherell-Mods'
    2024-05-23T13:23:13 9.800 WRN [MODS]     Folder Spherell-Mods does not contain a ModInfo.xml, ignoring
    2024-05-23T13:23:13 9.800 WRN [MODS]     Failed loading mod from folder: 'Spherell-Mods'
    2024-05-23T13:23:13 9.800 INF [MODS]   Trying to load from folder: 'The Wasteland'
    2024-05-23T13:23:13 9.800 WRN [MODS]     Folder The Wasteland does not contain a ModInfo.xml, ignoring
    2024-05-23T13:23:13 9.800 WRN [MODS]     Failed loading mod from folder: 'The Wasteland'
    2024-05-23T13:23:13 9.800 INF [MODS]   Trying to load from folder: 'Wasteland Maps'
    2024-05-23T13:23:13 9.800 WRN [MODS]     Folder Wasteland Maps does not contain a ModInfo.xml, ignoring
    2024-05-23T13:23:13 9.800 WRN [MODS]     Failed loading mod from folder: 'Wasteland Maps'
    2024-05-23T13:23:13 9.800 INF [MODS] Initializing mod code
    2024-05-23T13:23:13 9.800 INF [MODS] Loading done
    2024-05-23T13:23:13 9.819 INF Loading permissions file at 'C:\Users\Rodney\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
    2024-05-23T13:23:13 9.867 INF Loading permissions file done.
    2024-05-23T13:23:13 9.959 INF GameSense server not found (no props file), disabling
    2024-05-23T13:23:13 9.962 INF [PartyQuests] Initialized
    2024-05-23T13:23:13 9.962 INF Awake done in 1189 ms
    2024-05-23T13:23:14 10.046 INF [XUi] Instantiating XUi from default prefab.
    2024-05-23T13:23:14 10.055 INF [XUi] XUi instantiation completed in 8 ms
    2024-05-23T13:23:14 10.154 INF [XUi] Loading XUi asynchronously
    2024-05-23T13:23:14 10.178 INF Updated culture for display texts
    2024-05-23T13:23:14 10.568 INF Reloading serveradmin.xml
    2024-05-23T13:23:14 10.569 INF Loading permissions file at 'C:\Users\Rodney\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
    2024-05-23T13:23:14 10.569 INF Permissions file unchanged, skipping reloading
    2024-05-23T13:23:15 11.039 INF [XUi] Parsing all window groups completed in 826 ms total.
    Couldn't create a Convex Mesh from source mesh "Head" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
    2024-05-23T13:23:16 12.713 INF [XUi] Initialized all window groups completed in 869 ms total.
    2024-05-23T13:23:17 13.742 INF LoadTextureArraysForQuality quality -1 to 0, reload False
    2024-05-23T13:23:24 20.202 INF LoadTextureArraysForQuality took 6.460001
    2024-05-23T13:23:24 20.236 INF Loaded (local): rwgmixer in 0.03
    2024-05-23T13:23:24 20.309 INF Loaded (local): archetypes in 0.07
    2024-05-23T13:23:24 20.335 INF Loaded (local): loadingscreen in 0.03
    2024-05-23T13:23:24 20.336 INF WorldStaticData.Init() needed 8.000s
    2024-05-23T13:23:24 20.356 INF [Steamworks.NET] Login ok.
    2024-05-23T13:23:24 20.356 INF [EOS] Login
    2024-05-23T13:23:24 20.586 INF AchievementManager: Received stats and achievements from Steam
    2024-05-23T13:23:24 20.611 WRN [Steam] Tick took exceptionally long: 26 ms
    2024-05-23T13:23:25 21.439 INF [EOS] Login succeeded, PUID: 0002f9b061434c7c91e141262e3ceceb
    2024-05-23T13:23:25 21.440 INF [EOS] Getting native user for 0002f9b061434c7c91e141262e3ceceb
    2024-05-23T13:23:25 21.442 INF [EOS] CopyIdToken result: Success
    2024-05-23T13:23:26 22.487 INF [EOS] TransferProgress: News.xml, 4717 / 4717
    2024-05-23T13:23:26 22.723 INF [EOS] Read (News.xml) completed: Success, received 4659 bytes
    2024-05-23T13:23:28 24.203 INF Preparing quit
    2024-05-23T13:23:28 24.212 INF Persistent GamePrefs saved
    2024-05-23T13:23:28 24.213 INF Cleanup
    2024-05-23T13:23:28 24.841 INF AchievementManager.Cleanup
    2024-05-23T13:23:28 24.935 INF Terminating threads
    2024-05-23T13:23:28 24.935 INF OnApplicationQuit
    2024-05-23T13:23:28 24.937 INF Terminating threads
    2024-05-23T13:23:28 24.937 INF OnApplicationQuit
    Setting up 4 worker threads for Enlighten.
    Memory Statistics:
    [ALLOC_TEMP_TLS] TLS Allocator
      StackAllocators : 
        [ALLOC_TEMP_MAIN]
          Peak usage frame count: [2.0 KB-4.0 KB]: 5142 frames, [4.0 KB-8.0 KB]: 2 frames, [8.0 KB-16.0 KB]: 927 frames, [16.0 KB-32.0 KB]: 1 frames, [32.0 KB-64.0 KB]: 1 frames, [64.0 KB-128.0 KB]: 3 frames, [128.0 KB-256.0 KB]: 7 frames, [256.0 KB-0.5 MB]: 1 frames, [0.5 MB-1.0 MB]: 1 frames, [2.0 MB-4.0 MB]: 1 frames, [4.0 MB-8.0 MB]: 2 frames
          Initial Block Size 4.0 MB
          Current Block Size 7.4 MB
          Peak Allocated Bytes 6.9 MB
          Overflow Count 3
        [ALLOC_TEMP_Loading.AsyncRead]
          Initial Block Size 64.0 KB
          Current Block Size 128.0 KB
          Peak Allocated Bytes 128.0 KB
          Overflow Count 0
        [ALLOC_TEMP_Loading.PreloadManager]
          Initial Block Size 256.0 KB
          Current Block Size 0.5 MB
          Peak Allocated Bytes 511.6 KB
          Overflow Count 16042
        [ALLOC_TEMP_Background Job.Worker 8]
          Initial Block Size 32.0 KB
          Current Block Size 32.0 KB
          Peak Allocated Bytes 54 B
          Overflow Count 0
        [ALLOC_TEMP_Job.Worker 6]
          Initial Block Size 256.0 KB
          Current Block Size 256.0 KB
          Peak Allocated Bytes 151.3 KB
          Overflow Count 0
        [ALLOC_TEMP_Job.Worker 0]
          Initial Block Size 256.0 KB
          Current Block Size 256.0 KB
          Peak Allocated Bytes 14.5 KB
          Overflow Count 0
        [ALLOC_TEMP_Background Job.Worker 10]
          Initial Block Size 32.0 KB
          Current Block Size 32.0 KB
          Peak Allocated Bytes 54 B
          Overflow Count 0
        [ALLOC_TEMP_Background Job.Worker 9]
          Initial Block Size 32.0 KB
          Current Block Size 36.0 KB
          Peak Allocated Bytes 32.0 KB
          Overflow Count 0
        [ALLOC_TEMP_Job.Worker 5]
          Initial Block Size 256.0 KB
          Current Block Size 256.0 KB
          Peak Allocated Bytes 14.3 KB
          Overflow Count 0
        [ALLOC_TEMP_Background Job.Worker 14]
          Initial Block Size 32.0 KB
          Current Block Size 32.0 KB
          Peak Allocated Bytes 54 B
          Overflow Count 0
        [ALLOC_TEMP_Background Job.Worker 6]
          Initial Block Size 32.0 KB
          Current Block Size 32.0 KB
          Peak Allocated Bytes 320 B
          Overflow Count 0
        [ALLOC_TEMP_Job.Worker 4]
          Initial Block Size 256.0 KB
          Current Block Size 256.0 KB
          Peak Allocated Bytes 176 B
          Overflow Count 0
        [ALLOC_TEMP_Job.Worker 3]
          Initial Block Size 256.0 KB
          Current Block Size 256.0 KB
          Peak Allocated Bytes 17.3 KB
          Overflow Count 0
        [ALLOC_TEMP_Background Job.Worker 12]
          Initial Block Size 32.0 KB
          Current Block Size 32.0 KB
          Peak Allocated Bytes 54 B
          Overflow Count 0
        [ALLOC_TEMP_EnlightenWorker] x 4
          Initial Block Size 64.0 KB
          Current Block Size 64.0 KB
          Peak Allocated Bytes 54 B
          Overflow Count 0
        [ALLOC_TEMP_Background Job.Worker 15]
          Initial Block Size 32.0 KB
          Current Block Size 32.0 KB
          Peak Allocated Bytes 54 B
          Overflow Count 0
        [ALLOC_TEMP_Background Job.Worker 1]
          Initial Block Size 32.0 KB
          Current Block Size 36.0 KB
          Peak Allocated Bytes 32.0 KB
          Overflow Count 0
        [ALLOC_TEMP_Background Job.Worker 2]
          Initial Block Size 32.0 KB
          Current Block Size 32.0 KB
          Peak Allocated Bytes 54 B
          Overflow Count 0
        [ALLOC_TEMP_Background Job.Worker 7]
          Initial Block Size 32.0 KB
          Current Block Size 32.0 KB
          Peak Allocated Bytes 54 B
          Overflow Count 0
        [ALLOC_TEMP_UnityGfxDeviceWorker]
          Initial Block Size 256.0 KB
          Current Block Size 256.0 KB
          Peak Allocated Bytes 66.4 KB
          Overflow Count 6
        [ALLOC_TEMP_AssetGarbageCollectorHelper] x 7
          Initial Block Size 64.0 KB
          Current Block Size 64.0 KB
          Peak Allocated Bytes 0 B
          Overflow Count 0
        [ALLOC_TEMP_Background Job.Worker 5]
          Initial Block Size 32.0 KB
          Current Block Size 36.0 KB
          Peak Allocated Bytes 32.0 KB
          Overflow Count 0
        [ALLOC_TEMP_Background Job.Worker 13]
          Initial Block Size 32.0 KB
          Current Block Size 32.0 KB
          Peak Allocated Bytes 54 B
          Overflow Count 0
        [ALLOC_TEMP_Job.Worker 1]
          Initial Block Size 256.0 KB
          Current Block Size 256.0 KB
          Peak Allocated Bytes 49.8 KB
          Overflow Count 0
        [ALLOC_TEMP_Job.Worker 2]
          Initial Block Size 256.0 KB
          Current Block Size 256.0 KB
          Peak Allocated Bytes 0.8 KB
          Overflow Count 0
        [ALLOC_TEMP_Background Job.Worker 3]
          Initial Block Size 32.0 KB
          Current Block Size 52.0 KB
          Peak Allocated Bytes 50.8 KB
          Overflow Count 0
        [ALLOC_TEMP_Background Job.Worker 11]
          Initial Block Size 32.0 KB
          Current Block Size 32.0 KB
          Peak Allocated Bytes 54 B
          Overflow Count 0
        [ALLOC_TEMP_Background Job.Worker 0]
          Initial Block Size 32.0 KB
          Current Block Size 32.0 KB
          Peak Allocated Bytes 54 B
          Overflow Count 0
        [ALLOC_TEMP_Background Job.Worker 4]
          Initial Block Size 32.0 KB
          Current Block Size 36.0 KB
          Peak Allocated Bytes 32.0 KB
          Overflow Count 1
        [ALLOC_TEMP_BatchDeleteObjects]
          Initial Block Size 64.0 KB
          Current Block Size 64.0 KB
          Peak Allocated Bytes 54 B
          Overflow Count 0
    [ALLOC_DEFAULT] Dual Thread Allocator
      Peak main deferred allocation count 49366
        [ALLOC_BUCKET]
          Large Block size 4.0 MB
          Used Block count 1
          Peak Allocated bytes 4.0 MB
          Failed Allocations. Bucket layout:
            16B: 1 Subsections = 1024 buckets. Failed count: 226794
            32B: 15 Subsections = 7680 buckets. Failed count: 137413
            48B: 54 Subsections = 18432 buckets. Failed count: 60163
            64B: 29 Subsections = 7424 buckets. Failed count: 32775
            80B: 152 Subsections = 31129 buckets. Failed count: 37750
            96B: 2 Subsections = 341 buckets. Failed count: 21198
            112B: 2 Subsections = 292 buckets. Failed count: 12032
            128B: 1 Subsections = 128 buckets. Failed count: 16140
        [ALLOC_DEFAULT_MAIN]
          Peak usage frame count: [16.0 MB-32.0 MB]: 5481 frames, [32.0 MB-64.0 MB]: 607 frames
          Requested Block Size 16.0 MB
          Peak Block count 4
          Peak Allocated memory 55.0 MB
          Peak Large allocation bytes 32.0 MB
        [ALLOC_DEFAULT_THREAD]
          Peak usage frame count: [8.0 MB-16.0 MB]: 581 frames, [64.0 MB-128.0 MB]: 3 frames, [128.0 MB-256.0 MB]: 5504 frames
          Requested Block Size 16.0 MB
          Peak Block count 16
          Peak Allocated memory 226.6 MB
          Peak Large allocation bytes 141.7 MB
    [ALLOC_TEMP_JOB_1_FRAME]
      Initial Block Size 2.0 MB
      Used Block Count 1
      Overflow Count (too large) 0
      Overflow Count (full) 0
    [ALLOC_TEMP_JOB_2_FRAMES]
      Initial Block Size 2.0 MB
      Used Block Count 1
      Overflow Count (too large) 0
      Overflow Count (full) 0
    [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
      Initial Block Size 2.0 MB
      Used Block Count 3
      Overflow Count (too large) 1
      Overflow Count (full) 0
    [ALLOC_TEMP_JOB_ASYNC (Background)]
      Initial Block Size 1.0 MB
      Used Block Count 9
      Overflow Count (too large) 6
      Overflow Count (full) 0
    [ALLOC_GFX] Dual Thread Allocator
      Peak main deferred allocation count 6
        [ALLOC_BUCKET]
          Large Block size 4.0 MB
          Used Block count 1
          Peak Allocated bytes 4.0 MB
          Failed Allocations. Bucket layout:
            16B: 1 Subsections = 1024 buckets. Failed count: 226794
            32B: 15 Subsections = 7680 buckets. Failed count: 137413
            48B: 54 Subsections = 18432 buckets. Failed count: 60163
            64B: 29 Subsections = 7424 buckets. Failed count: 32775
            80B: 152 Subsections = 31129 buckets. Failed count: 37750
            96B: 2 Subsections = 341 buckets. Failed count: 21198
            112B: 2 Subsections = 292 buckets. Failed count: 12032
            128B: 1 Subsections = 128 buckets. Failed count: 16140
        [ALLOC_GFX_MAIN]
          Peak usage frame count: [64.0 KB-128.0 KB]: 5478 frames, [0.5 MB-1.0 MB]: 6 frames, [2.0 MB-4.0 MB]: 604 frames
          Requested Block Size 16.0 MB
          Peak Block count 1
          Peak Allocated memory 3.6 MB
          Peak Large allocation bytes 0 B
        [ALLOC_GFX_THREAD]
          Peak usage frame count: [2.0 KB-4.0 KB]: 5465 frames, [64.0 KB-128.0 KB]: 604 frames, [128.0 KB-256.0 KB]: 5 frames, [64.0 MB-128.0 MB]: 8 frames, [128.0 MB-256.0 MB]: 6 frames
          Requested Block Size 16.0 MB
          Peak Block count 1
          Peak Allocated memory 141.8 MB
          Peak Large allocation bytes 141.7 MB
    [ALLOC_CACHEOBJECTS] Dual Thread Allocator
      Peak main deferred allocation count 1309
        [ALLOC_BUCKET]
          Large Block size 4.0 MB
          Used Block count 1
          Peak Allocated bytes 4.0 MB
          Failed Allocations. Bucket layout:
            16B: 1 Subsections = 1024 buckets. Failed count: 226794
            32B: 15 Subsections = 7680 buckets. Failed count: 137413
            48B: 54 Subsections = 18432 buckets. Failed count: 60163
            64B: 29 Subsections = 7424 buckets. Failed count: 32775
            80B: 152 Subsections = 31129 buckets. Failed count: 37750
            96B: 2 Subsections = 341 buckets. Failed count: 21198
            112B: 2 Subsections = 292 buckets. Failed count: 12032
            128B: 1 Subsections = 128 buckets. Failed count: 16140
        [ALLOC_CACHEOBJECTS_MAIN]
          Peak usage frame count: [32.0 MB-64.0 MB]: 5470 frames, [64.0 MB-128.0 MB]: 573 frames, [128.0 MB-256.0 MB]: 45 frames
          Requested Block Size 4.0 MB
          Peak Block count 38
          Peak Allocated memory 166.7 MB
          Peak Large allocation bytes 43.2 MB
        [ALLOC_CACHEOBJECTS_THREAD]
          Peak usage frame count: [16.0 MB-32.0 MB]: 5466 frames, [32.0 MB-64.0 MB]: 1 frames, [64.0 MB-128.0 MB]: 621 frames
          Requested Block Size 4.0 MB
          Peak Block count 20
          Peak Allocated memory 94.5 MB
          Peak Large allocation bytes 15.7 MB
    [ALLOC_TYPETREE] Dual Thread Allocator
      Peak main deferred allocation count 0
        [ALLOC_BUCKET]
          Large Block size 4.0 MB
          Used Block count 1
          Peak Allocated bytes 4.0 MB
          Failed Allocations. Bucket layout:
            16B: 1 Subsections = 1024 buckets. Failed count: 226794
            32B: 15 Subsections = 7680 buckets. Failed count: 137413
            48B: 54 Subsections = 18432 buckets. Failed count: 60163
            64B: 29 Subsections = 7424 buckets. Failed count: 32775
            80B: 152 Subsections = 31129 buckets. Failed count: 37750
            96B: 2 Subsections = 341 buckets. Failed count: 21198
            112B: 2 Subsections = 292 buckets. Failed count: 12032
            128B: 1 Subsections = 128 buckets. Failed count: 16140
        [ALLOC_TYPETREE_MAIN]
          Peak usage frame count: [0-1.0 KB]: 5465 frames, [4.0 KB-8.0 KB]: 1 frames, [64.0 KB-128.0 KB]: 622 frames
          Requested Block Size 2.0 MB
          Peak Block count 1
          Peak Allocated memory 117.3 KB
          Peak Large allocation bytes 0 B
        [ALLOC_TYPETREE_THREAD]
          Peak usage frame count: [2.0 KB-4.0 KB]: 5465 frames, [256.0 KB-0.5 MB]: 345 frames, [0.5 MB-1.0 MB]: 278 frames
          Requested Block Size 2.0 MB
          Peak Block count 1
          Peak Allocated memory 0.6 MB
          Peak Large allocation bytes 0 B
     


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