When loading into Wasteland, I keep getting "could not load prefab" messages in red. Below is the output log.
Mono path[0] = 'E:/PC Games/7D2D-Wasteland/7DaysToDie_Data/Managed'
Mono config path = 'E:/PC Games/7D2D-Wasteland/MonoBleedingEdge/etc'
Loading player data from E:/PC Games/7D2D-Wasteland/7DaysToDie_Data/data.unity3d
Initialize engine version: 2021.3.19f1 (c9714fde33b6)
[Subsystems] Discovering subsystems at path E:/PC Games/7D2D-Wasteland/7DaysToDie_Data/UnitySubsystems
Forcing GfxDevice: Direct3D 11
GfxDevice: creating device client; threaded=1; jobified=0
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 3050 (ID=0x2582)
Vendor: NVIDIA
VRAM: 8042 MB
Driver: 31.0.15.5244
Begin MonoManager ReloadAssembly
- Completed reload, in 0.191 seconds
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 1.257200 ms
2024-05-23T13:23:04 0.044 INF Version: Alpha 21.2 (b37) Compatibility Version: Alpha 21.2, Build: WindowsPlayer 64 Bit
2024-05-23T13:23:04 0.045 INF System information:
2024-05-23T13:23:04 0.046 INF OS: Windows 11 (10.0.22000) 64bit
2024-05-23T13:23:04 0.046 INF CPU: AMD Ryzen 5 1400 Quad-Core Processor (cores: 😎
2024-05-23T13:23:04 0.046 INF RAM: 65485 MB
2024-05-23T13:23:04 0.046 INF GPU: NVIDIA GeForce RTX 3050 (8042 MB)
2024-05-23T13:23:04 0.054 INF Graphics API: Direct3D 11.0 [level 11.1] (shader level 5.0)
2024-05-23T13:23:04 0.090 INF Last played version: Alpha 21.2
2024-05-23T13:23:04 0.092 INF Local UTC offset: -5 hours
2024-05-23T13:23:04 0.119 INF Command line arguments: E:\PC Games\7D2D-Wasteland\7DaysToDie.exe -force-d3d11 -disablenativeinput -nogs -noeac -logfile C:\Users\Rodney\AppData\Roaming\7DaysToDie\logs\output_log_client__2024-05-23__13-23-02.txt
2024-05-23T13:23:04 0.134 INF [Platform] Init
2024-05-23T13:23:04 0.211 INF [Platform] Using native platform: Steam
2024-05-23T13:23:04 0.213 INF [Platform] Using cross platform: EOS
2024-05-23T13:23:04 0.213 INF [Platform] Using server platform: Steam
2024-05-23T13:23:04 0.213 INF [Platform] Using server platform: XBL
2024-05-23T13:23:04 0.224 INF Starting PlayerInputManager...
2024-05-23T13:23:04 0.444 INF InControl (version 1.8.2 build 9357, native module = False, XInput = True)
2024-05-23T13:23:04 0.463 INF [Platform] Initializing Steam
2024-05-23T13:23:04 0.621 INF [Steamworks.NET] SteamAPI_Init() ok
2024-05-23T13:23:04 0.623 INF [Steamworks.NET] Registering auth callbacks
2024-05-23T13:23:04 0.626 INF Not running in Big Picture Mode, no on-screen keyboard available
2024-05-23T13:23:04 0.626 INF [Platform] Initializing EOS
2024-05-23T13:23:04 0.661 INF [EOS] Initialize: Success
2024-05-23T13:23:04 0.691 INF [EOS-ACC] Not started with EAC, anticheat disabled
2024-05-23T13:23:04 0.694 INF [Platform] Initializing XBL
2024-05-23T13:23:04 0.928 INF Localization language from platform: english
2024-05-23T13:23:04 0.930 INF Texture quality is set to 0
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 3.696100 ms
Fallback handler could not load library E:/PC Games/7D2D-Wasteland/7DaysToDie_Data/MonoBleedingEdge/data-00000252C87F50B0.dll
2024-05-23T13:23:12 8.773 INF Awake IsFocused: True
2024-05-23T13:23:12 8.773 INF Awake
2024-05-23T13:23:13 9.031 INF Occlusion: Awake
2024-05-23T13:23:13 9.039 WRN Device name for flag StandaloneWindows is unknown
2024-05-23T13:23:13 9.041 INF ApplyAllOptions streaming budget 7237.8 MB
2024-05-23T13:23:13 9.042 INF ApplyAllOptions current screen 1920 x 1080, 60hz, window 1920 x 1080, mode Windowed
2024-05-23T13:23:13 9.043 INF Texture quality is set to 0
2024-05-23T13:23:13 9.044 INF ApplyTextureFilter 4, AF ForceEnable
2024-05-23T13:23:13 9.045 INF ApplyTerrainOptions 4
Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 6581.
Total: 17.177000 ms (FindLiveObjects: 0.410200 ms CreateObjectMapping: 0.203700 ms MarkObjects: 16.514700 ms DeleteObjects: 0.047600 ms)
2024-05-23T13:23:13 9.782 INF [MODS] Start loading from: 'E:/PC Games/7D2D-Wasteland/7DaysToDie_Data/../Mods'
2024-05-23T13:23:13 9.799 INF [MODS] Trying to load from folder: 'Full Auto Launcher'
2024-05-23T13:23:13 9.800 WRN [MODS] Folder Full Auto Launcher does not contain a ModInfo.xml, ignoring
2024-05-23T13:23:13 9.800 WRN [MODS] Failed loading mod from folder: 'Full Auto Launcher'
2024-05-23T13:23:13 9.800 INF [MODS] Trying to load from folder: 'Q-XNPC Core'
2024-05-23T13:23:13 9.800 WRN [MODS] Folder Q-XNPC Core does not contain a ModInfo.xml, ignoring
2024-05-23T13:23:13 9.800 WRN [MODS] Failed loading mod from folder: 'Q-XNPC Core'
2024-05-23T13:23:13 9.800 INF [MODS] Trying to load from folder: 'Random Main Menu'
2024-05-23T13:23:13 9.800 WRN [MODS] Folder Random Main Menu does not contain a ModInfo.xml, ignoring
2024-05-23T13:23:13 9.800 WRN [MODS] Failed loading mod from folder: 'Random Main Menu'
2024-05-23T13:23:13 9.800 INF [MODS] Trying to load from folder: 'Spherell-Mods'
2024-05-23T13:23:13 9.800 WRN [MODS] Folder Spherell-Mods does not contain a ModInfo.xml, ignoring
2024-05-23T13:23:13 9.800 WRN [MODS] Failed loading mod from folder: 'Spherell-Mods'
2024-05-23T13:23:13 9.800 INF [MODS] Trying to load from folder: 'The Wasteland'
2024-05-23T13:23:13 9.800 WRN [MODS] Folder The Wasteland does not contain a ModInfo.xml, ignoring
2024-05-23T13:23:13 9.800 WRN [MODS] Failed loading mod from folder: 'The Wasteland'
2024-05-23T13:23:13 9.800 INF [MODS] Trying to load from folder: 'Wasteland Maps'
2024-05-23T13:23:13 9.800 WRN [MODS] Folder Wasteland Maps does not contain a ModInfo.xml, ignoring
2024-05-23T13:23:13 9.800 WRN [MODS] Failed loading mod from folder: 'Wasteland Maps'
2024-05-23T13:23:13 9.800 INF [MODS] Initializing mod code
2024-05-23T13:23:13 9.800 INF [MODS] Loading done
2024-05-23T13:23:13 9.819 INF Loading permissions file at 'C:\Users\Rodney\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
2024-05-23T13:23:13 9.867 INF Loading permissions file done.
2024-05-23T13:23:13 9.959 INF GameSense server not found (no props file), disabling
2024-05-23T13:23:13 9.962 INF [PartyQuests] Initialized
2024-05-23T13:23:13 9.962 INF Awake done in 1189 ms
2024-05-23T13:23:14 10.046 INF [XUi] Instantiating XUi from default prefab.
2024-05-23T13:23:14 10.055 INF [XUi] XUi instantiation completed in 8 ms
2024-05-23T13:23:14 10.154 INF [XUi] Loading XUi asynchronously
2024-05-23T13:23:14 10.178 INF Updated culture for display texts
2024-05-23T13:23:14 10.568 INF Reloading serveradmin.xml
2024-05-23T13:23:14 10.569 INF Loading permissions file at 'C:\Users\Rodney\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
2024-05-23T13:23:14 10.569 INF Permissions file unchanged, skipping reloading
2024-05-23T13:23:15 11.039 INF [XUi] Parsing all window groups completed in 826 ms total.
Couldn't create a Convex Mesh from source mesh "Head" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
2024-05-23T13:23:16 12.713 INF [XUi] Initialized all window groups completed in 869 ms total.
2024-05-23T13:23:17 13.742 INF LoadTextureArraysForQuality quality -1 to 0, reload False
2024-05-23T13:23:24 20.202 INF LoadTextureArraysForQuality took 6.460001
2024-05-23T13:23:24 20.236 INF Loaded (local): rwgmixer in 0.03
2024-05-23T13:23:24 20.309 INF Loaded (local): archetypes in 0.07
2024-05-23T13:23:24 20.335 INF Loaded (local): loadingscreen in 0.03
2024-05-23T13:23:24 20.336 INF WorldStaticData.Init() needed 8.000s
2024-05-23T13:23:24 20.356 INF [Steamworks.NET] Login ok.
2024-05-23T13:23:24 20.356 INF [EOS] Login
2024-05-23T13:23:24 20.586 INF AchievementManager: Received stats and achievements from Steam
2024-05-23T13:23:24 20.611 WRN [Steam] Tick took exceptionally long: 26 ms
2024-05-23T13:23:25 21.439 INF [EOS] Login succeeded, PUID: 0002f9b061434c7c91e141262e3ceceb
2024-05-23T13:23:25 21.440 INF [EOS] Getting native user for 0002f9b061434c7c91e141262e3ceceb
2024-05-23T13:23:25 21.442 INF [EOS] CopyIdToken result: Success
2024-05-23T13:23:26 22.487 INF [EOS] TransferProgress: News.xml, 4717 / 4717
2024-05-23T13:23:26 22.723 INF [EOS] Read (News.xml) completed: Success, received 4659 bytes
2024-05-23T13:23:28 24.203 INF Preparing quit
2024-05-23T13:23:28 24.212 INF Persistent GamePrefs saved
2024-05-23T13:23:28 24.213 INF Cleanup
2024-05-23T13:23:28 24.841 INF AchievementManager.Cleanup
2024-05-23T13:23:28 24.935 INF Terminating threads
2024-05-23T13:23:28 24.935 INF OnApplicationQuit
2024-05-23T13:23:28 24.937 INF Terminating threads
2024-05-23T13:23:28 24.937 INF OnApplicationQuit
Setting up 4 worker threads for Enlighten.
Memory Statistics:
[ALLOC_TEMP_TLS] TLS Allocator
StackAllocators :
[ALLOC_TEMP_MAIN]
Peak usage frame count: [2.0 KB-4.0 KB]: 5142 frames, [4.0 KB-8.0 KB]: 2 frames, [8.0 KB-16.0 KB]: 927 frames, [16.0 KB-32.0 KB]: 1 frames, [32.0 KB-64.0 KB]: 1 frames, [64.0 KB-128.0 KB]: 3 frames, [128.0 KB-256.0 KB]: 7 frames, [256.0 KB-0.5 MB]: 1 frames, [0.5 MB-1.0 MB]: 1 frames, [2.0 MB-4.0 MB]: 1 frames, [4.0 MB-8.0 MB]: 2 frames
Initial Block Size 4.0 MB
Current Block Size 7.4 MB
Peak Allocated Bytes 6.9 MB
Overflow Count 3
[ALLOC_TEMP_Loading.AsyncRead]
Initial Block Size 64.0 KB
Current Block Size 128.0 KB
Peak Allocated Bytes 128.0 KB
Overflow Count 0
[ALLOC_TEMP_Loading.PreloadManager]
Initial Block Size 256.0 KB
Current Block Size 0.5 MB
Peak Allocated Bytes 511.6 KB
Overflow Count 16042
[ALLOC_TEMP_Background Job.Worker 8]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Job.Worker 6]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 151.3 KB
Overflow Count 0
[ALLOC_TEMP_Job.Worker 0]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 14.5 KB
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 10]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 9]
Initial Block Size 32.0 KB
Current Block Size 36.0 KB
Peak Allocated Bytes 32.0 KB
Overflow Count 0
[ALLOC_TEMP_Job.Worker 5]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 14.3 KB
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 14]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 6]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 320 B
Overflow Count 0
[ALLOC_TEMP_Job.Worker 4]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 176 B
Overflow Count 0
[ALLOC_TEMP_Job.Worker 3]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 17.3 KB
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 12]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_EnlightenWorker] x 4
Initial Block Size 64.0 KB
Current Block Size 64.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 15]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 1]
Initial Block Size 32.0 KB
Current Block Size 36.0 KB
Peak Allocated Bytes 32.0 KB
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 2]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 7]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_UnityGfxDeviceWorker]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 66.4 KB
Overflow Count 6
[ALLOC_TEMP_AssetGarbageCollectorHelper] x 7
Initial Block Size 64.0 KB
Current Block Size 64.0 KB
Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 5]
Initial Block Size 32.0 KB
Current Block Size 36.0 KB
Peak Allocated Bytes 32.0 KB
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 13]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Job.Worker 1]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 49.8 KB
Overflow Count 0
[ALLOC_TEMP_Job.Worker 2]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 0.8 KB
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 3]
Initial Block Size 32.0 KB
Current Block Size 52.0 KB
Peak Allocated Bytes 50.8 KB
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 11]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 0]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 4]
Initial Block Size 32.0 KB
Current Block Size 36.0 KB
Peak Allocated Bytes 32.0 KB
Overflow Count 1
[ALLOC_TEMP_BatchDeleteObjects]
Initial Block Size 64.0 KB
Current Block Size 64.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_DEFAULT] Dual Thread Allocator
Peak main deferred allocation count 49366
[ALLOC_BUCKET]
Large Block size 4.0 MB
Used Block count 1
Peak Allocated bytes 4.0 MB
Failed Allocations. Bucket layout:
16B: 1 Subsections = 1024 buckets. Failed count: 226794
32B: 15 Subsections = 7680 buckets. Failed count: 137413
48B: 54 Subsections = 18432 buckets. Failed count: 60163
64B: 29 Subsections = 7424 buckets. Failed count: 32775
80B: 152 Subsections = 31129 buckets. Failed count: 37750
96B: 2 Subsections = 341 buckets. Failed count: 21198
112B: 2 Subsections = 292 buckets. Failed count: 12032
128B: 1 Subsections = 128 buckets. Failed count: 16140
[ALLOC_DEFAULT_MAIN]
Peak usage frame count: [16.0 MB-32.0 MB]: 5481 frames, [32.0 MB-64.0 MB]: 607 frames
Requested Block Size 16.0 MB
Peak Block count 4
Peak Allocated memory 55.0 MB
Peak Large allocation bytes 32.0 MB
[ALLOC_DEFAULT_THREAD]
Peak usage frame count: [8.0 MB-16.0 MB]: 581 frames, [64.0 MB-128.0 MB]: 3 frames, [128.0 MB-256.0 MB]: 5504 frames
Requested Block Size 16.0 MB
Peak Block count 16
Peak Allocated memory 226.6 MB
Peak Large allocation bytes 141.7 MB
[ALLOC_TEMP_JOB_1_FRAME]
Initial Block Size 2.0 MB
Used Block Count 1
Overflow Count (too large) 0
Overflow Count (full) 0
[ALLOC_TEMP_JOB_2_FRAMES]
Initial Block Size 2.0 MB
Used Block Count 1
Overflow Count (too large) 0
Overflow Count (full) 0
[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
Initial Block Size 2.0 MB
Used Block Count 3
Overflow Count (too large) 1
Overflow Count (full) 0
[ALLOC_TEMP_JOB_ASYNC (Background)]
Initial Block Size 1.0 MB
Used Block Count 9
Overflow Count (too large) 6
Overflow Count (full) 0
[ALLOC_GFX] Dual Thread Allocator
Peak main deferred allocation count 6
[ALLOC_BUCKET]
Large Block size 4.0 MB
Used Block count 1
Peak Allocated bytes 4.0 MB
Failed Allocations. Bucket layout:
16B: 1 Subsections = 1024 buckets. Failed count: 226794
32B: 15 Subsections = 7680 buckets. Failed count: 137413
48B: 54 Subsections = 18432 buckets. Failed count: 60163
64B: 29 Subsections = 7424 buckets. Failed count: 32775
80B: 152 Subsections = 31129 buckets. Failed count: 37750
96B: 2 Subsections = 341 buckets. Failed count: 21198
112B: 2 Subsections = 292 buckets. Failed count: 12032
128B: 1 Subsections = 128 buckets. Failed count: 16140
[ALLOC_GFX_MAIN]
Peak usage frame count: [64.0 KB-128.0 KB]: 5478 frames, [0.5 MB-1.0 MB]: 6 frames, [2.0 MB-4.0 MB]: 604 frames
Requested Block Size 16.0 MB
Peak Block count 1
Peak Allocated memory 3.6 MB
Peak Large allocation bytes 0 B
[ALLOC_GFX_THREAD]
Peak usage frame count: [2.0 KB-4.0 KB]: 5465 frames, [64.0 KB-128.0 KB]: 604 frames, [128.0 KB-256.0 KB]: 5 frames, [64.0 MB-128.0 MB]: 8 frames, [128.0 MB-256.0 MB]: 6 frames
Requested Block Size 16.0 MB
Peak Block count 1
Peak Allocated memory 141.8 MB
Peak Large allocation bytes 141.7 MB
[ALLOC_CACHEOBJECTS] Dual Thread Allocator
Peak main deferred allocation count 1309
[ALLOC_BUCKET]
Large Block size 4.0 MB
Used Block count 1
Peak Allocated bytes 4.0 MB
Failed Allocations. Bucket layout:
16B: 1 Subsections = 1024 buckets. Failed count: 226794
32B: 15 Subsections = 7680 buckets. Failed count: 137413
48B: 54 Subsections = 18432 buckets. Failed count: 60163
64B: 29 Subsections = 7424 buckets. Failed count: 32775
80B: 152 Subsections = 31129 buckets. Failed count: 37750
96B: 2 Subsections = 341 buckets. Failed count: 21198
112B: 2 Subsections = 292 buckets. Failed count: 12032
128B: 1 Subsections = 128 buckets. Failed count: 16140
[ALLOC_CACHEOBJECTS_MAIN]
Peak usage frame count: [32.0 MB-64.0 MB]: 5470 frames, [64.0 MB-128.0 MB]: 573 frames, [128.0 MB-256.0 MB]: 45 frames
Requested Block Size 4.0 MB
Peak Block count 38
Peak Allocated memory 166.7 MB
Peak Large allocation bytes 43.2 MB
[ALLOC_CACHEOBJECTS_THREAD]
Peak usage frame count: [16.0 MB-32.0 MB]: 5466 frames, [32.0 MB-64.0 MB]: 1 frames, [64.0 MB-128.0 MB]: 621 frames
Requested Block Size 4.0 MB
Peak Block count 20
Peak Allocated memory 94.5 MB
Peak Large allocation bytes 15.7 MB
[ALLOC_TYPETREE] Dual Thread Allocator
Peak main deferred allocation count 0
[ALLOC_BUCKET]
Large Block size 4.0 MB
Used Block count 1
Peak Allocated bytes 4.0 MB
Failed Allocations. Bucket layout:
16B: 1 Subsections = 1024 buckets. Failed count: 226794
32B: 15 Subsections = 7680 buckets. Failed count: 137413
48B: 54 Subsections = 18432 buckets. Failed count: 60163
64B: 29 Subsections = 7424 buckets. Failed count: 32775
80B: 152 Subsections = 31129 buckets. Failed count: 37750
96B: 2 Subsections = 341 buckets. Failed count: 21198
112B: 2 Subsections = 292 buckets. Failed count: 12032
128B: 1 Subsections = 128 buckets. Failed count: 16140
[ALLOC_TYPETREE_MAIN]
Peak usage frame count: [0-1.0 KB]: 5465 frames, [4.0 KB-8.0 KB]: 1 frames, [64.0 KB-128.0 KB]: 622 frames
Requested Block Size 2.0 MB
Peak Block count 1
Peak Allocated memory 117.3 KB
Peak Large allocation bytes 0 B
[ALLOC_TYPETREE_THREAD]
Peak usage frame count: [2.0 KB-4.0 KB]: 5465 frames, [256.0 KB-0.5 MB]: 345 frames, [0.5 MB-1.0 MB]: 278 frames
Requested Block Size 2.0 MB
Peak Block count 1
Peak Allocated memory 0.6 MB
Peak Large allocation bytes 0 B
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