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  • Wandering horde 3 zombie bears, lvl24, day 10, GS38 -- intentional?


    NekoPawtato

    Summary: Not sure if this is actually a bug or not, but I had a wandering horde of 3 zombie bears and 2 zombie dogs on day 10. My logs indicate my gamestage at the time was only 38 and that I was lvl24.

     

    Game Version: A20.5

    Platform: Steam

    OS/Version: Windows 11

    CPU Model: Intel Core i5-12500 3 GHz 6-Core Processor

    System Memory: 32GB

    GPU Model and VRAM: Radeon RX 6700 XT 12 GB

    Screen Resolution: 1920x1080

    Video Settings: Fancy Potato (Ultra)

    Game mode: SP

     

    Did you wipe old saves? Not since A20.4 (new pc)

    Did you start a new game? Created on 5/20 on A20.5

    Did you validate your files? Verified 5/21 on A20.5

    Are you using any mods? No

    EAC on or off? On

     

    Status: NEW

     

    Bug Description:

     

    Detailed steps to reproduce the bug:

     

    1) Start game, play for a while

    2) wandering horde spawns ???

     

    Actual result: 3 zombie bears, 2 zombie dogs spawn on day 10, Game Stage was only 38. Best weapon at the time that I had with me was lv6 pipe pistol. (I have not found any real non-pipe guns except for a couple lv1 pistols, but that could also be bad RNG luck)

     

    screenshot:

    C9tqNV7.jpg

    logs: https://pastebin.com/7HBhRmdJ

    Quote

    2022-05-28T11:07:06 3291.586 INF Player id 171, gameStage 38
    2022-05-28T11:07:06 3291.641 INF AIDirector: Spawned wandering horde (group ZombieAnimalsGroup, zombie [type=EntityEnemyAnimal, name=animalZombieBear, id=1657])
    2022-05-28T11:07:07 3292.641 INF AIDirector: Spawned wandering horde (group ZombieAnimalsGroup, zombie [type=EntityZombieDog, name=animalZombieDog, id=1658])
    2022-05-28T11:07:08 3293.693 INF AIDirector: Spawned wandering horde (group ZombieAnimalsGroup, zombie [type=EntityEnemyAnimal, name=animalZombieBear, id=1659])
    2022-05-28T11:07:09 3294.722 INF Entity zombieBusinessMan 1652 killed by NekoPawtato 171
    2022-05-28T11:07:09 3294.742 INF AIDirector: Spawned wandering horde (group ZombieAnimalsGroup, zombie [type=EntityZombieDog, name=animalZombieDog, id=1660])
    2022-05-28T11:07:10 3295.792 INF AIDirector: Spawned wandering horde (group ZombieAnimalsGroup, zombie [type=EntityEnemyAnimal, name=animalZombieBear, id=1661])
    2022-05-28T11:07:10 3295.838 INF AIDirectorGameStagePartySpawner: groups done (1)

     

    Expected result: Is this intentional? It seems a bit too strong, but I understand this issue could be subjective. I am not sure what equipment the game expects to user to have at GS38 that would be strong enough to take down 3 zombie bears, or if the intention is that some hordes are supposed to be so strong that you are supposed to run away?


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    I looked through the xmls and I think I understand a bit more how this works...

    gamestages.xml

    <gamestage stage="38">
      <spawn group="ZombieAnimalsGroup" num="05" maxAlive="30" duration="09"/>
    </gamestage>

    entitygroups.xml

    <entitygroup name="ZombieAnimalsGroup">
      <entity name="animalZombieDog"  prob="4"/>
      <entity name="animalZombieBear"/>
    </entitygroup>

    If I understand this right, the wandering horde at GS38 will spawn 5 enemies, each one has a 40% chance to spawn a dog, and if that check fails, it spawns a bear

     

    I also noticed GS50, which is guaranteed to spawn 2 zombie bears

    gamestages.xml

    <gamestage stage="50">
      <spawn group="ZombieBearsGroup" num="02" maxAlive="30" duration="09"/>
    </gamestage>

     

    entitygroups.xml

    <entitygroup name="ZombieBearsGroup">
      <entity name="animalZombieBear"/>
    </entitygroup>

     

    So if you are very very very unlucky, you could potentially get 5 zombie bears to spawn at GS38, which is harder than the wandering horde you would get at GS50 (seems unbalanced?)

     

    If you want ideas to make it more balanced for GS38, maybe spawn vulture instead of bear, or increase probability of dogs?

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