
Summary: NullReferenceException during blood moon
Game Version: A20 (b218)
Platform: PC
OS/Version: Windows
CPU Model: Intel i7 970 3.20GHz
System Memory: 12 GB
GPU Model and VRAM: nVidia GTX 1080 6 GB
Screen Resolution: 3840 x 2160
Video Settings: Custom
Game mode: SP
Did you wipe old saves? Yes
Did you start a new game? Yes
Did you validate your files? Yes
Are you using any mods? No
EAC on or off? On
Status: NEW
Bug Description:
During the third blood moon event these Null reference exceptions came during the whole blood moon. It has something to do with the electrical fences as seen in the logs. Might be connected with the degredation of these electrical fences (those fences didn't took any degredation during this blood moon event)
Detailed steps to reproduce the bug:
1) No clue, didn't had any issues during the first 2 blood moon events (those fences were there in all 3 events)
2)
3)
Actual result:
During the blood moon event the NullReferenceException is popping up in the console, annoying part was that when the console is shown, you can't move the player.
Expected result:
No more NullReferenceExceptions on the electrical fence object. Even better would be to still have control over the character when the console is shown.
Output logfile: https://pastebin.com/Ne3j7ybm
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