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  • RWG - Custom Gateway Dominates Selections - Excludes Other Tiles

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    zztong
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    Summary: 

    I am attempting to make a custom gateway to add some variety to Trader tiles in a RWG world. No matter how I configure the addition to rwgmixer.xml, my custom gateway becomes the only rwg_tile_gateway_cap to be selected.

     

    Game Version: A20 b238

    Platform: PC
    OS/Version: Windows 11
    CPU Model: Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz   3.19 GHz
    System Memory: 32G
    GPU Model and VRAM: nVidia GeForce GTX 1080
    Screen Resolution: 3440 x 1440
    Video Settings: Custom - Shadows off, not sure what else. Started with High or Ultra, whatever the default was and trimmed back a little.
    Game mode: SP

    Did you wipe old saves? Yes - Pretty much daily when it comes to worlds and saves.
    Did you start a new game? Yes
    Did you validate your files? Yes, after install, but not daily.
    Are you using any mods? Yes - My custom POIs are a work in progress.
    EAC on or off? - On.

    Status: NEW

     

    Bug Description:

    I am attempting to make a custom gateway to add some variety to Trader tiles in a RWG world. No matter how I configure the addition to rwgmixer.xml, my custom gateway becomes the only rwg_tile_gateway_cap to be selected.

     

    Detailed steps to reproduce the bug:

    1. Create a modlet.
    2. Create a config folder within the modlet.
    3. Create an rwgmixer.xml file within the modlet's config folder.
    4. Insert this code into the rwgmixer.xml file...
      <rwgmixer>
          <append xpath="/rwgmixer">
              <streettile name="rwg_tile_gateway_cap_zztong_01">
                  <property name="maxtiles" value="1"/>
                  <property name="mintiles" value="0"/>
                  <property name="maxdensity" value="120"/>
              </streettile>
          </append>
      </rwgmixer>
    5. Create a tile to match the name in the XML above. Copying the existing rwg_tile_gateway_cap files from the vanilla game and adding some recognizable collection of blocks using the prefab editor is a quick way to do so.
    6. Store this new tile in your modlet's Prefabs/RWGTiles folder.
    7. Relaunch the game so it picks up your new modlet and its configuration.
    8. Generate a new world.

     

    Actual result: (description of what is occurring)

    Observe that the only gateway tile used is your custom tile. RWG never selected the vanilla gateway tile.

     

    Expected result: (what you expect to occur)
    I expected a roughly equal distribution of available gateway tiles. That is, with one custom tile and the game's gateway tile, each should have been selected approximately 50% of the time.

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