The Facing indicator looks identical to a newly placed Part. This can be confusing if you think you're trying to interact with a new Part and it won't respond.
Game Version: A20 b238
OS/Version: Windows 11
CPU Model: Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz 3.19 GHz
System Memory: 32G
GPU Model and VRAM: nVidia GeForce GTX 1080
Screen Resolution: 3440 x 1440
Video Settings: Custom - Shadows off, not sure what else. Started with High or Ultra, whatever the default was and trimmed back a little.
Game mode: SP
Did you wipe old saves? Yes - Pretty much daily when it comes to worlds and saves.
Did you start a new game? Yes
Did you validate your files? Yes, after install, but not daily.
Are you using any mods? Yes - My custom POIs are a work in progress.
EAC on or off? - On.
Sometimes the facing indicator's placement lands in the middle of a POI you are creating. That indicator looks exactly like a new Part. So, if you create a new Part and it doesn't show up immediately in front of you, then you might stumble across the facing indicator and try to interact with it like a Part. Of course, it doesn't respond like a Part, so you might conclude the Part is screwed up and go through a bunch of effort to clear it out of your XML... and well, you can't delete it because it isn't a Part. (I'm not bitter, *sniff*. It was pretty funny when I realized what it was.)
Detailed steps to reproduce the bug:
This is a toughy as you cannot control where the facing indicator shows up. If you've spent a lot of time in the Prefab Editor, you know it happens that sometimes the facing indicator appears within your POI. The attached picture shows a new Part beside a Facing indicator. Can you tell the difference?
Actual result: (description of what is occurring)
You cannot tell a facing indicator from a new part.
Expected result: (what you expect to occur)
Some visual difference between them would be nice.