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  • [Modding] issues with attaching particles

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    Bladestorm Games
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    I was working on my mod, where I am attaching the p_onFire particle to an enemy via a buff.

    Seems like after about 1 second (when buff update is triggered?) it will auto remove that particle.

     

    When switching "p_onFire" with "p_electric_shock", the shocking particle lasts the whole duration of the buff, but is not being removed the the buff is removed.

     

    Video example:

    https://youtu.be/raj7Qa0wGDY

     

    Code example:

    Buffs.xml

    <configs>
    	<append xpath="/buffs">
    		<buff name="buffScorchTest" name_key="buffScorchName" description_key="buffScorchDesc" showonhud="true" icon="ui_game_symbol_near_death_trauma" icon_color="255,0,0">
    			<stack_type value="replace"/>
    			<duration value="0"/>
    			<display_value value="varScorchDuration"/>
    			<display_value_format value="time"/>
    			<effect_group>
    				<!-- Duration Handling -->
    				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="varScorchDuration" operation="set" value="3"/>
    				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="varScorchDuration" operation="add" value="-1"/>
    				
    				<!-- Particle & FX -->
    				<!-- SWAP TEST: "p_onFire" with "p_electric_shock" also "p_impact_metal_on_organic" -->
    				<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="p_onFire" parent_transform="Spine1" local_offset="0,-.2,0"/>
    				<triggered_effect trigger="onSelfEnteredGame" action="AttachParticleEffectToEntity" particle="p_onFire" parent_transform="Spine1" local_offset="0,-.2,0"/>
    
    				<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_onFire"/>
    
    				<triggered_effect trigger="onSelfBuffFinish" action="RemoveParticleEffectFromEntity" particle="p_onFire"/>
    				<triggered_effect trigger="onSelfBuffRemove" action="RemoveParticleEffectFromEntity" particle="p_onFire"/>
    				<triggered_effect trigger="onSelfLeaveGame" action="RemoveParticleEffectFromEntity" particle="p_onFire"/>
    				
    				<!-- Effect of being Scorched -->
    				<!-- <passive_effect name="HealthChangeOT" operation="base_subtract" value="5"> -->
    				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyStats" stat="Health" operation="add" value="-5"/>
    				
    				
    				<!-- Cleanup Handling :: Scorch -->
    				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffScorch">
    					<requirement name="CVarCompare" cvar="varScorchDuration" operation="LTE" value="0"/>
    				</triggered_effect>
    				<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="varScorchDuration" operation="set" value="0"/>
    			</effect_group>
    		</buff>
    	</append>
    </configs>

     

     

    And for a way to trigger the custom buff:

    items.xml

    <configs>
    	<append xpath="/items/item[@name='meleeWpnBladeT0BoneKnife']">
    		<effect_group>
    			<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="buffScorchTest"/>
    			<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="buffScorch"/>
    		</effect_group>
    	</append>
    </configs>

     

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