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  • Prefab Editor - Cannot Access Parts in Modlet's Parts Folder

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    zztong
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    Summary: (a short description of the bug)

    When using the Prefab Editor, I am unable to make a Part Maker refer to a Part found in a modlet's file structure.

     

    Game Version: A20 b233

    Platform: PC

    OS/Version: Windows 11

    CPU Model: Not relevant

    System Memory: Not relevant

    GPU Model and VRAM: Not relevant

    Screen Resolution: Not relevant

    Video Settings: Not relevant

    Game mode: Prefab Editor

     

    Did you wipe old saves? No

    Did you start a new game? No

    Did you validate your files? No

    Are you using any mods? Yes

    EAC on or off? On

     

    Status: NEW

     

    Bug Description:

    I am making a modlet full of POIs. I am adding custom Parts to this modlet. My mod's folder structure mirrors the game's folder structure. That is, I have a Prefabs folder and in that folder I have Parts, POIs, and RWGTiles. The Prefab Editor can find all of my files, just fine. However, when I attempt to create a Part Marker (via Shift-Enter) and then attempt to edit the Part (select and then hit K) my custom Parts do not show on the list as a cycle through the available parts. If I copy my parts to the game's Parts folder, then they show up.

     

    I don't think the Parts editor window knows to look for Parts in modlets.

     

    Detailed steps to reproduce the bug:

     

    1) Create a modlet with the appropriate file structure

    2) Create a custom part... small POI with "part" as a Prefab Tag.

    3) Place custom part in the modlet file structure

    4) Launch Prefab Editor

    5) Attempt to create a Part using the custom Part.

    6) Observe that your modlet's custom Part does not show on the list of choices.

     

    Actual result: (description of what is occurring)

    Presently, you have to copy your custom Parts to the game's Parts folder. This will complicate the distribution of Parts in modlets.

     

    Expected result: (what you expect to occur)

    The Prefab Editor and RWG should expect to find custom Parts in modlet folders.

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