Summary: (a short description of the bug)
When using the Prefab Editor, I am unable to make a Part Maker refer to a Part found in a modlet's file structure.
Game Version: A20 b233
OS/Version: Windows 11
CPU Model: Not relevant
System Memory: Not relevant
GPU Model and VRAM: Not relevant
Screen Resolution: Not relevant
Video Settings: Not relevant
Game mode: Prefab Editor
Did you wipe old saves? No
Did you start a new game? No
Did you validate your files? No
Are you using any mods? Yes
EAC on or off? On
I am making a modlet full of POIs. I am adding custom Parts to this modlet. My mod's folder structure mirrors the game's folder structure. That is, I have a Prefabs folder and in that folder I have Parts, POIs, and RWGTiles. The Prefab Editor can find all of my files, just fine. However, when I attempt to create a Part Marker (via Shift-Enter) and then attempt to edit the Part (select and then hit K) my custom Parts do not show on the list as a cycle through the available parts. If I copy my parts to the game's Parts folder, then they show up.
I don't think the Parts editor window knows to look for Parts in modlets.
Detailed steps to reproduce the bug:
1) Create a modlet with the appropriate file structure
2) Create a custom part... small POI with "part" as a Prefab Tag.
3) Place custom part in the modlet file structure
4) Launch Prefab Editor
5) Attempt to create a Part using the custom Part.
6) Observe that your modlet's custom Part does not show on the list of choices.
Actual result: (description of what is occurring)
Presently, you have to copy your custom Parts to the game's Parts folder. This will complicate the distribution of Parts in modlets.
Expected result: (what you expect to occur)
The Prefab Editor and RWG should expect to find custom Parts in modlet folders.