This issue started yesterday after I lagged out while playing on my dedicated server.
Relevant error that shows when I play for a few seconds:
022-05-26T16:59:33 138.122 ERR NCSimple_Serializer (ch=0):
2022-05-26T16:59:33 138.123 EXC Memory stream is not expandable.
at System.IO.MemoryStream.set_Capacity (System.Int32 value) [0x0003d] in <695d1cc93cca45069c528c15c9fdd749>:0
at System.IO.MemoryStream.EnsureCapacity (System.Int32 value) [0x00061] in <695d1cc93cca45069c528c15c9fdd749>:0
at System.IO.MemoryStream.Write (System.Byte[] buffer, System.Int32 offset, System.Int32 count) [0x000b3] in <695d1cc93cca45069c528c15c9fdd749>:0
at StreamUtils.StreamCopy (System.IO.Stream _source, System.IO.Stream _destination, System.Byte[] _tempBuf, System.Boolean _bFlush) [0x00029] in <b43ff319d6d64cb189ddca74c2bff9a8>:0
at PlayerDataFile.Write (PooledBinaryWriter _bw) [0x003b3] in <b43ff319d6d64cb189ddca74c2bff9a8>:0
at NetPackagePlayerData.write (PooledBinaryWriter _writer) [0x00007] in <b43ff319d6d64cb189ddca74c2bff9a8>:0
at NetConnectionSimple.taskSerialize (ThreadManager+ThreadInfo _threadInfo) [0x004f7] in <b43ff319d6d64cb189ddca74c2bff9a8>:0
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
NetConnectionSimple:taskSerialize(ThreadInfo)
ThreadManager:myThreadInvoke(Object)
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart(Object)
2022-05-26T16:59:33 138.123 INF Exited thread NCS_Writer_0
2022-05-26T16:59:33 138.123 INF Exited thread NCS_Reader_0