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  • RandomGoto for Quests not picking up distance on dedicated servers

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    Game Version: (A20 Experimental)

    Platform: (PC)

    OS/Version: (Windows)

    CPU Model: (Intel i9 11900K)

    System Memory: (64 GB)

    GPU Model and VRAM: (nVidia RTX 3080 10 GB)

    Screen Resolution: (3440*1440)

    Video Settings: (Ultra)

    Game mode: (SP)


    Did you wipe old saves? (Yes)

    Did you start a new game? (Yes)

    Did you validate your files? (Yes)

    Are you using any mods? (No)

    EAC on or off? ON


    Status: NEW


    Bug Description:

    When you specify an objective of RandomGoto, the specified distance is ignored and you are sent over 3.4kms away


    Detailed steps to reproduce the bug:


    1) Add the following xml to the "quest_BasicSurvival1" quest

                <objective type="RandomGoto" phase="1">
                    <property name="completion_distance" value="50" />
                    <property name="distance" value="120-150" />
                    <property name="nav_object" value="quest" />
    2) Start a new game in single player

    3) You will have a new objective under 150m away (head to rally point)
    4) Add the same xml as in step 1 for a dedicated server

    5) Join the server in a new playthrough

    6) You will have a new objective over 3.4 kms away (consistently) (head to rally point)


    Actual result: 

    1) The RandomGoto quest objective ignores the distance specified on dedicated servers


    Expected result: (what you expect to occur)

    1) The RandomGoto quest objective should behave the same way as it does in Single Player and not ignore the specified distance parameter when playing on dedicated servers





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