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  • Plants with SSS "Glowing" from lights out of their range

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    Summary: (a short description of the bug)


    Game Version: (A20.5 (b2))

    Platform: (PC)

    OS/Version: (Windows 10)

    CPU Model: (Intel i7 5820K (and others))

    System Memory: (128GB)

    GPU Model and VRAM: (nVidia RTX 2080Ti)

    Screen Resolution: (3840 x 2160 (and others))

    Video Settings: Medium - and all other settings tested to include Ultra))

    Game mode: (SP)


    Did you wipe old saves? (No)

    Did you start a new game? (Yes)

    Did you validate your files? (Yes)

    Are you using any mods? (Yes)

    EAC on or off? - On


    Status: NEW


    Bug Description:


    Plants with SSS are picking up a "glow" from lights that have short ranges and tight spotlight angles - well outside their range.  But appears to occur when the position of the lights (or the light range 'indicator' is within the view of the viewport.  Once the 'camera" is no longer looking at the lights, the glow effect disappears.  Lights are set up 'imbedded' inside terrain with the shadows turned off (so they created the desired 'glow' effect within their targeted areas).  See Video link below for demonstration of this effect:


    Detailed steps to reproduce the bug:


    1)  Place light inside terrain block and increase its density to remove the 'air' block around it.

    2)  Turn off shadows, and set to spotlight with a narrow beam and short range.  Intensity to max to better see the results.

    3)  Spawn into a generated map.

    4)  'Look" at the area where the light is buried - you will see the surrounding vegetation taking on a glow.  Pan your viewpoint away from the light location, and as soon as it's out of the viewport, the glowing effect will go away.


    Actual result: (See bug description above)


    Expected result: (One would expect that nothing outside the range and angle of any light to not take on any lighting effect - this seems to be limited to objects that have SSS texture effects applied)






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