Summary: Chunk loading problems since random world generator tests
Game Version: A20
OS/Version: Windows 11
CPU Model: Intel Core i7 8700 3,2GHz
System Memory: 16 GB
GPU Model and VRAM: nVidia Geforce RTX 2070
Screen Resolution: 1920x1080
Video Settings: Ultra
Game mode: SP
Did you wipe old saves? No
Did you start a new game? Yes
Did you validate your files? Yes
Are you using any mods? No
EAC on or off?
yesterday i was playing with the random world generator. I tested it and generating 4 different worlds, then i quit the game.
Today, i start my save game and the complete world around me is set with high walls.
If i go nearly to it, it moves backwards, only my nearest little "chunk" is showing, how it really looks in my chunk.
My save game is now unplayable, because you can see trough hills (not loading, only if you get next to it; about 10 blocks) and it shows hills and crates, but originally there is no hill.
Same as before, if you get close, the chunk is reloading, but only for about 15x15 blocks around me. The textures are different (grass around my base, now it's only dirt). The burned chunk (sorry, don't know the english word for it) got only dirt-texture. Sand streets are missing.
Tried it with godmode and flying around to load all the old chunks, but its not working, only for the sqaure around me (15x15 blocks i think)
If i generate a new game, there is no problem with the chunks.
Detailed steps to reproduce the bug:
1) Generate a world in testing random world generator
2) start A20 savegame
Old chunks are not loading (feels like map was overwritten). Restart and reload doesn't fix it.
Solution, what this error triggers, how to fix it (if its possible)