Summary: (a short description of the bug)
Triggering the twitch event DropHeldItem will spawn a copy of the held item but will not remove the item from the targets inventory
Game Version: (A18 b155 / A18.1 bxxx / etc)
A20.6(b9)
Platform: (Steam / XBL)
Steam
OS/Version: (Windows / Linux / Mac)
Windows
CPU Model: (Intel i5 9600K / AMD Ryzen 7 1800x / etc)
Ryzen 5 3600
System Memory: (4 GB / 8 GB / 16 GB / etc)
32 GB
GPU Model and VRAM: (nVidia GTX 1060 4 GB / AMD RX 580 8 GB / etc)
AMD 5500XT
Screen Resolution: (width and height)
1920x1080
Video Settings: (Low / Medium / High / Ultra / Custom (Custom has many combinations, so just list the settings you think are relevant to the bug if any))
Custom, mostly medium
Game mode: (MP host / MP client / SP / Client on dedi, RWG or NAV)
Client on dedi
Did you wipe old saves? (Yes/No)
No
Did you start a new game? (Yes/No)
Yes
Did you validate your files? (Yes/No)
Yes
Are you using any mods? (Yes/No)
Yes
EAC on or off?
On
Status: NEW
Bug Description:
I am running the twitch event Drop Held Item on myself which leads to the held item being spawn in front of the character but the held item remains in hand.
Detailed steps to reproduce the bug:
1) Run twitch event Drop Held Item on a player
2) Observe the held item being spawned in front of the target but the item remains in the inventory
Actual result: (description of what is occurring):
I have access to the assembly code and can see that it is coded for a server, not the local client. This is good in the case of spawning the item in to the world but fails to remove the item from client inventory due to calling on EntityAlive instead of the LocalPlayer.
Expected result: (what you expect to occur):
Running Drop Held Item on a target should spawn the item in to the world as it currently does but also remove the item from their inventory