Hello. There's something in my game that's causing very huge log files being generated in the experimental build, but digging through the logs doesn't give me any hints.
The files are so big (biggest is 24 Mb!) that I can't even put them on Pastebin, so I'm using my Google Drive
https://drive.google.com/drive/u/0/folders/1q2E0dAYUHzJFy-cuTRTFPB09nIKgY4VN
My game tends to play find in the beginning, but after some time I get a nice block of red letters saying the following:
Quote2022-01-24T09:07:59 85.277 ERR Builder error: unknown compression method
at Noemax.GZip.DeflateInputStream.Read (System.Byte[] buffer, System.Int32 offset, System.Int32 count) [0x00151] in <b83f7b3d011b4dc788eed6d1b95cd134>:0
at DynamicMeshChunkDataStorage`1[T].TryLoadItem (DynamicMeshChunkDataWrapper wrapper, System.Boolean releaseLock) [0x000ba] in <d41f86f25ae94e4b893ba565984c3a02>:0
at DynamicMeshChunkDataStorage`1[T].ForceLoadItem (DynamicMeshChunkDataWrapper wrapper) [0x00000] in <d41f86f25ae94e4b893ba565984c3a02>:0
at DynamicMeshChunkDataStorage`1[T].CollectItem (System.Int64 worldPosition, DynamicMeshChunkDataWrapper& wrapper, System.String& debugMessage) [0x0006f] in <d41f86f25ae94e4b893ba565984c3a02>:0
at DynamicMeshChunkProcessor.CreateMesh (System.Int64 key, System.Boolean isRegionRegen) [0x00052] in <d41f86f25ae94e4b893ba565984c3a02>:0
at DynamicMeshChunkProcessor.CreateMesh (DynamicMe@%$#em item) [0x00000] in <d41f86f25ae94e4b893ba565984c3a02>:0
at DynamicMeshChunkProcessor.RunJob () [0x00072] in <d41f86f25ae94e4b893ba565984c3a02>:0
Then about 5 minutes later my console starts spamming like this:
Quote2022-01-24T09:12:06 331.420 INF -1440,224 Waiting for lock to release: tryLoadItem
2022-01-24T09:12:06 331.521 INF -1440,224 Waiting for lock to release: tryLoadItem
2022-01-24T09:12:06 331.622 INF -1440,224 Waiting for lock to release: tryLoadItem
2022-01-24T09:12:06 331.723 INF -1440,224 Waiting for lock to release: tryLoadItem
2022-01-24T09:12:06 331.825 INF -1440,224 Waiting for lock to release: tryLoadItem
2022-01-24T09:12:06 331.925 INF -1440,224 Waiting for lock to release: tryLoadItem
2022-01-24T09:12:06 332.026 INF -1440,224 Waiting for lock to release: tryLoadItem
2022-01-24T09:12:06 332.126 INF -1440,224 Waiting for lock to release: tryLoadItem
2022-01-24T09:12:06 332.227 INF -1440,224 Waiting for lock to release: tryLoadItem
2022-01-24T09:12:06 332.328 INF -1440,224 Waiting for lock to release: tryLoadItem
2022-01-24T09:12:07 332.429 INF -1440,224 Waiting for lock to release: tryLoadItem
2022-01-24T09:12:07 332.529 INF -1440,224 Waiting for lock to release: tryLoadItem
2022-01-24T09:12:07 332.629 INF -1440,224 Waiting for lock to release: tryLoadItem
2022-01-24T09:12:07 332.730 INF -1440,224 Waiting for lock to release: tryLoadItem
2022-01-24T09:12:07 332.830 INF -1440,224 Waiting for lock to release: tryLoadItem
2022-01-24T09:12:07 332.931 INF -1440,224 Waiting for lock to release: tryLoadItem
2022-01-24T09:12:07 333.032 INF -1440,224 Waiting for lock to release: tryLoadItem
When the game shuts down, it creates even more log events very rapidly and looks like this:
Quote2022-01-24T14:51:47 20712.841 INF -1440,224 World is unloading so lock attempt failed collectItem
2022-01-24T14:51:47 20712.841 INF failed to get lock on collect
2022-01-24T14:51:47 20712.841 INF -1440,224 World is unloading so lock attempt failed collectItem
2022-01-24T14:51:47 20712.841 INF failed to get lock on collect
2022-01-24T14:51:47 20712.841 INF -1440,224 World is unloading so lock attempt failed collectItem
2022-01-24T14:51:47 20712.841 INF failed to get lock on collect
Using Search in my text editor, it shows a count of ridiculous 77,726 for the string "24T14:51:47"