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  • Getting tremendous spam in console about "lock release"

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    ZirePhoenix

    Hello. There's something in my game that's causing very huge log files being generated in the experimental build, but digging through the logs doesn't give me any hints.

     

    The files are so big (biggest is 24 Mb!) that I can't even put them on Pastebin, so I'm using my Google Drive

     

    https://drive.google.com/drive/u/0/folders/1q2E0dAYUHzJFy-cuTRTFPB09nIKgY4VN

     

    My game tends to play find in the beginning, but after some time I get a nice block of red letters saying the following:

     

    Quote

    2022-01-24T09:07:59 85.277 ERR Builder error: unknown compression method
      at Noemax.GZip.DeflateInputStream.Read (System.Byte[] buffer, System.Int32 offset, System.Int32 count) [0x00151] in <b83f7b3d011b4dc788eed6d1b95cd134>:0 
      at DynamicMeshChunkDataStorage`1[T].TryLoadItem (DynamicMeshChunkDataWrapper wrapper, System.Boolean releaseLock) [0x000ba] in <d41f86f25ae94e4b893ba565984c3a02>:0 
      at DynamicMeshChunkDataStorage`1[T].ForceLoadItem (DynamicMeshChunkDataWrapper wrapper) [0x00000] in <d41f86f25ae94e4b893ba565984c3a02>:0 
      at DynamicMeshChunkDataStorage`1[T].CollectItem (System.Int64 worldPosition, DynamicMeshChunkDataWrapper& wrapper, System.String& debugMessage) [0x0006f] in <d41f86f25ae94e4b893ba565984c3a02>:0 
      at DynamicMeshChunkProcessor.CreateMesh (System.Int64 key, System.Boolean isRegionRegen) [0x00052] in <d41f86f25ae94e4b893ba565984c3a02>:0 
      at DynamicMeshChunkProcessor.CreateMesh (DynamicMe@%$#em item) [0x00000] in <d41f86f25ae94e4b893ba565984c3a02>:0 
      at DynamicMeshChunkProcessor.RunJob () [0x00072] in <d41f86f25ae94e4b893ba565984c3a02>:0 

     

    Then about 5 minutes later my console starts spamming like this:

     

    Quote

    2022-01-24T09:12:06 331.420 INF -1440,224 Waiting for lock to release: tryLoadItem
    2022-01-24T09:12:06 331.521 INF -1440,224 Waiting for lock to release: tryLoadItem
    2022-01-24T09:12:06 331.622 INF -1440,224 Waiting for lock to release: tryLoadItem
    2022-01-24T09:12:06 331.723 INF -1440,224 Waiting for lock to release: tryLoadItem
    2022-01-24T09:12:06 331.825 INF -1440,224 Waiting for lock to release: tryLoadItem
    2022-01-24T09:12:06 331.925 INF -1440,224 Waiting for lock to release: tryLoadItem
    2022-01-24T09:12:06 332.026 INF -1440,224 Waiting for lock to release: tryLoadItem
    2022-01-24T09:12:06 332.126 INF -1440,224 Waiting for lock to release: tryLoadItem
    2022-01-24T09:12:06 332.227 INF -1440,224 Waiting for lock to release: tryLoadItem
    2022-01-24T09:12:06 332.328 INF -1440,224 Waiting for lock to release: tryLoadItem
    2022-01-24T09:12:07 332.429 INF -1440,224 Waiting for lock to release: tryLoadItem
    2022-01-24T09:12:07 332.529 INF -1440,224 Waiting for lock to release: tryLoadItem
    2022-01-24T09:12:07 332.629 INF -1440,224 Waiting for lock to release: tryLoadItem
    2022-01-24T09:12:07 332.730 INF -1440,224 Waiting for lock to release: tryLoadItem
    2022-01-24T09:12:07 332.830 INF -1440,224 Waiting for lock to release: tryLoadItem
    2022-01-24T09:12:07 332.931 INF -1440,224 Waiting for lock to release: tryLoadItem
    2022-01-24T09:12:07 333.032 INF -1440,224 Waiting for lock to release: tryLoadItem

     

    When the game shuts down, it creates even more log events very rapidly and looks like this:

    Quote

    2022-01-24T14:51:47 20712.841 INF -1440,224 World is unloading so lock attempt failed collectItem
    2022-01-24T14:51:47 20712.841 INF failed to get lock on collect
    2022-01-24T14:51:47 20712.841 INF -1440,224 World is unloading so lock attempt failed collectItem
    2022-01-24T14:51:47 20712.841 INF failed to get lock on collect
    2022-01-24T14:51:47 20712.841 INF -1440,224 World is unloading so lock attempt failed collectItem
    2022-01-24T14:51:47 20712.841 INF failed to get lock on collect

     

    Using Search in my text editor, it shows a count of ridiculous 77,726 for the string "24T14:51:47"


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