Summary: (a short description of the bug)
Game Version: A20.6 b9
Platform: PC
OS/Version: Windows
CPU Model: 12th Gen Intel(R) Core(TM) i7-12700K 3.61 GHz
System Memory: 32 GB
GPU Model and VRAM: nVidia GeForce RTX 3060
Screen Resolution: 3440 x 1440
Video Settings: High
Game mode: SP
Did you wipe old saves? Yes
Did you start a new game? Yes
Did you validate your files? Yes
Are you using any mods? Yes - The POI Mod I Develop.
EAC on or off? On
Status: NEW
Bug Description:
I am trying to make custom mountain stamps. I successfully made a PNG that worked as a crater with the file being located in a Stamps folder of my modlet. Now I'm trying to make a mountain. This combination throws an exception. Generation appears to continue, then another exception.
Detailed steps to reproduce the bug:
1) Use Gimp to make a PNG, Grayscale 16-bit.
2) Place file in my modlet's Stamps folder.
3) Attempt to generate a world.
Actual result: (description of what is occurring)
NullReferenceException: Object reference not set to an instance of an object
at WorldGenerationEngineFinal.WorldBuilder.drawStampGroup (WorldGenerationEngineFinal.StampGroup _group, UnityEngine.Color[] _image, System.Int32 size) [0x00043] in <ffc99a688d2b435db53bb46aed82ca49>:0
at WorldGenerationEngineFinal.WorldBuilder+<>c__DisplayClass75_0.<generateTerrain>b__2 () [0x00022] in <ffc99a688d2b435db53bb46aed82ca49>:0
at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00014] in <695d1cc93cca45069c528c15c9fdd749>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00071] in <695d1cc93cca45069c528c15c9fdd749>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x0002b] in <695d1cc93cca45069c528c15c9fdd749>:0
at System.Threading.ThreadHelper.ThreadStart () [0x00008] in <695d1cc93cca45069c528c15c9fdd749>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.<>c:<RegisterUECatcher>b__0_0(Object, UnhandledExceptionEventArgs)
2022-12-14T20:03:30 252.361 INF Writing data files time passed: 22.9140527 seconds
NullReferenceException: Object reference not set to an instance of an object
at WorldGenerationEngineFinal.WorldBuilder.PrepPrefabAndRoadGeneration () [0x001ef] in <ffc99a688d2b435db53bb46aed82ca49>:0
at WorldGenerationEngineFinal.WorldBuilder+<Generate>d__72.MoveNext () [0x001d7] in <ffc99a688d2b435db53bb46aed82ca49>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <544fca0986d54eca88fc7c56e2a8b4b4>:0
Expected result: (what you expect to occur)
I'd like to see my mountain stamps appear in a world. Since I'm just figuring out how stamps work there's a good chance I'm giving garbage to RWG to use. Thus, along with my log files you will find some PNGs that I have been using. I'm pretty sure I've gotten exceptions with all of them. The exception shown was using the file named mountains_zztong_02.png.
If you name that same file crater_zztong_01.png then RWG will try to use it as a crater. It does show up on maps, though not without its problems in how it affected the world, but it didn't throw an exception. In that case, I am clearly not giving it a heightmap that will make a crater -- probably since it is mountains.
You can find the log file, and the stamps here:
https://drive.google.com/drive/folders/18t4CtoGvQ3fcMkJJam4wKFBUOjD1iFEw?usp=sharing