The current known bug list was checked prior to posting.
Summary: (a short description of the bug)
NRE when attempting to break a woodShape:fence both in the Editor and an RWG World.
Game Version: A20.6 b9
CPU Model: Intel i7 10700
System Memory: 32 GB
GPU Model and VRAM: AMD RX 5600 XY
Screen Resolution: 1920 x 1080
Video Settings: Assigned automatically
Game mode: SP
Did you wipe old saves? Yes
Did you start a new game? Yes
Did you validate your files? Yes
Are you using any mods? Yes
When attempting to break a woodShape:fence both in the Editor and an RWG World, an NRE console warning appears. Damaging the block causes no issue. It is the final break block.
Detailed steps to reproduce the bug:
1) Break woodShape:fence with an axe or the ranged Dev tool
Actual result: (description of what is occurring)
This is being performed in customised rwg tile(s) for the Old West tiling system. It can be reproduced over all tiles in the tile series that contain this specific block. On blocks which are close to areas of terrain that have been raised/manipulated, this issue is not always reproducible. On flat untouched areas, which may just be subject to a block 'from' - 'to' switch, such as in the screenshot, it is reproducible. The final break block is causing an NRE for both melee and ranged and opens the console.
Expected result: (what you expect to occur)
A clean break with no NRE.
Please update location of the screenshots folder in the user data area in the submission instructions.
I was unable to locate a .CSV file
Game log - Pastebin: https://pastebin.com/YMufNjR8 (Shows both melee and ranged NRE)
EAC loader log - Pastebin: https://pastebin.com/xYrmhbiJ
EAC launcher log - Pastebin: https://pastebin.com/eVEdb54b
Launcher log: Pastebin: https://pastebin.com/j0Dm3PmL